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Students support SEND learners through esports partnership with NEXUS
Posted: 27/03/26
Esport students from Barnsley College University Centre have been working in partnership with NEXUS in Barnsley to deliver inclusive esports activities, helping young people with special educational needs and disabilities (SEND) build confidence, improve communication skills and explore future opportunities.
NEXUS, part of the Nexus Multi Academy Trust, supports children and young people through tailored learning and strong local partnerships. This collaboration has given University Centre students the opportunity to apply their skills in a real-world setting while making a positive impact.
Jamie Swift and Connagh Hawkins led the development of a participation-based esports club, creating a safe and engaging space for NEXUS pupils to collaborate, play and grow. The sessions have supported learners to develop communication skills, with some progressing into competitive gameplay.
Connagh said: “We delivered lunchtime clubs at NEXUS Academy, building on what we have already done at Barnsley. Running this club gave students the chance to play competitively, socialise and build confidence using technology. It was important to let them enjoy the experience while developing their skills.”[BH1]
Jamie add: “Being part of the club really helped me build my confidence. It gave me the chance to meet new people, run sessions and support others with their learning. I was able to develop experience that links directly to what I want to do in the future, particularly in teaching.”
Alongside this, Reece Cooper delivered a project focused on careers in esports, working with pupils and school staff to highlight progression opportunities within the industry. His sessions explored digital careers, esports and wider opportunities, offering an engaging and accessible approach for learners.
Reece said: “This project gave me the opportunity to apply my knowledge in a real setting and support learners in an inclusive way. It is about helping them feel confident, engaged and able to enjoy their learning, while showing how their interests can lead to future careers.”
NEXUS staff member Liam Dickinson said: “Through lunch clubs, career talks and training sessions, they have helped our students understand that gaming can build valuable digital skills for work and adulthood. At the same time, they have developed their own confidence, professionalism and employability skills.”











